9/19/2023 0 Comments Unity 3d last man sitting![]() ![]() I think Unity will lose a bit of a specific slice of market share to Unreal 5. Godot is the one to look forward to, but even then I think we are 5 years away from it gaining any significant traction, assuming things continue to go great for it and Unity dropping the ball. Maybe less if Aras starts working on the game engine side of Blender after he finishes the impressive work he is doing with Blender importers and exporters. I’d say if they work hard on it and Unity drops the ball completely they have a real chance of making a dent in market share in about 10 years. I remember asking how to do something in BGE many years ago and the answer being “just use Unity”, which was then at version… 2.x? It was “eeeh” even at the time, Unity completely eclipsed it. I’ve made a couple of prototypes with BGE. But this in general comes at a price - your life. Nothing against those who work in this environment, people often end up doing it because they like games and, between developing something and receiving a salary for doing it and doing nothing, it is preferable to submit to the logic and market of this monopolized industry. So I reaffirm, there are chasms between being a creator and a 'repeater'. It is clear that the monopolized market imposes, imposes, the 'to create mere repeaters of technologies' - their idea is to make a 'cheap worker' (that does not demand much wages, labor rights, etc). Make no mistake, there are gaps between preparing a 'technician' (who repeats the wheel infinitely) and training a scientist (who discovers things, creates new things). Just want and invest in what I said in my other comment. Unity can be the differentiator here, it can be the 'conductor of the new era'. This is something almost impossible for indies, for small and medium companies or even large companies that have just entered this market. They can and will develop tools for themselves using UE5 itself. It is impossible to discuss the future of engines without thinking about the reality to which they are subjected (and whoever tries to do that, just tries to deceive everyone).ĬD Projekt Red is migrating their biggest project to UE5, but it's CD, they have capital, they can make AAA games. If those who develop the engine do not fall into the temptation of 'selling plugins', the game engine tends to dictate or be like a 'conductor' where the instruments are small and medium game companies.įorget the big companies, they work like any other monopoly in any economic sector, they fight each other to the last consequences and I talk about things 'beyond the law' and international trade treaties. If they keep the essence of the project, Blender will dominate the market in a few years. Why? Because it's public, anyone can develop it. Over time, Blender tends to take the lead in this 'race'. The rest is just for big studios.īlender (used as Game Engine) in its version 3, just now appeared in the 'engines party'. That's it, whoever does this will win in the market. ![]() create a complete system for creating necaries, cities, vehicles, etc. assume that the tendency is to raise the levels of programming to something infinitely more intuitive, as a language break the 'moral' barrier of programming, the wheel has already been invented. develop a complete intuitive lighting system develop a complete system of interaction with objects - also in an intuitive way develop a complete, intuitive, character control system ![]() develop a complete character creation system - starting with humanoids What is common in games? What or what tools can Unity develop to make it easier to make games, be they 2d or 3d? This is what will win in the end, combined with system stability and not merely cosmetic nonsense with no real use in games, which do not produce interactivity effects. What Unity needs is to be functional - to produce systems as a 'framework' works. What makes a game AAA is money and exclusively that, nothing more. Click to expand.Unity doesn't need a system to render a trillion polygons in real time, nor a thousand ways to make the same shadow, the same light. ![]()
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